Age Of Conan Unchained Actors Character Creations

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Hello, could you help me with choice of class for AOC?I look for something for solo PVE as I'm planning to go slowly through it. Probably I will never get to 80s, not to saying about some end-game stuff. I know there are as many opinions as people playing it, but I'd be grateful if you could specify classes that you consider viable for solo along with rating(low, medium, high) in four categories: 1 1-40lvl survivability, 2 40-80lvl survivability, 3 engagement (don't want to click three same buttons for days), 4 overall feeling in solo PVE. Woh there:D I'm not someone who can give you deep analysis of anything BUT I can say what I think.Really all classes apart from rogues can be good at soloing. Rogues can be good at it as well but it's simply MUCH harder. Thou no matter which class you choose be prepared for hard game.

Age of Conan: Ranger Class Overview MMORPG.com Age of Conan Correspondent Mike DeHart writes this introductory overview of the Ranger class in Funcom's Age of Conan. Contentsshow Lore Age of Conan: Hyborian Adventures is an MMORPG based. Has the option of aiming, making skill an important factor when playing the game. While spell-using characters have normal spells to cast at their opponents,.

Even just regular questing is much harder than in other MMOs. Since it's 10 years old and they did not really made anything easier or faster during that time.Another thing to keep in mind is that grouping up is huge part of this game. Each zone have quite few group quests which are not just quests that asks you to kill bit more tough enemies.

Those enemies are dungeon tier mobs. You either need to be vastly overleveled or have full group of people.Even thou tank classes or heal classes can take on lot enemies at once and have easier time overall you will still no be able to solo group quests at their level. No class can.With all this said, my favourite class is Herald Of Xotli. He is somewhere in middle of everything. Not best solo class but defi not worst one.

Not most insane rotation but not braindead either. It's just really fun to play to me. You watch/read Game Of Thrones? They are pretty much like red priest on steroids. You use combination of fire magic and brutal 2H sword combat AND you can turn into pretty tanky demon form every 2 minutes.How is it not most played class is beyond me!:D. I'll give you my experiences, all classes are viable solo:.

Zombieville usa 2 guns sniper fully upgraded 2017. Dark Templars are probably the hardest tanks to level. Especially early on. Once you reach the 60s, it begins to even out a bit. They are exceptionally fun to play. They are even more fun at level 80 when you truly 'unlock' the class by unlocking the Alternate Advancement ability 'Void of Madness'.

That ability is what Dark Templars are designed around. Funny how you can only get it at level 80. They do however level faster than Guardians.

Bear Shamans are great for solo. Lots of damage, survivability, and lots of buttons. They are fun to play, and require a decent level of skill to play at their full potential.

Think of these guys as a mix between a healer, a tank and a Barbarian. Tempest of Set are even easier than Bear Shamans. They are masters of Area of Effect, second only to Demonologists. What they have over Demonologists is survivability close to Bear Shamans.

Fun to play if you enjoy pulling a lot of enemies, and watching them melt to Area of Effect. Priest of Mitra have far less AoE (area of effect) than Tempest of Set and thus are slower to level. They do have higher single target damage, but less survivability. I did not have as much fun with Priest of Mitra as I did Tempest of Set. Definitely biased.

Assassins are a tough one. Very difficult to solo, but totally viable. They deal the highest single target damage in the game, but their area of effect is practically null. If you play smart, and play fast, you can level almost as fast as a class would with Area of Effect due to the sheer speed you kill enemies one on one. They are quite fun, even with their limited abilities. You will however die quite often, until you learn to play smart and not pull more than you can handle. Pro tip: Kill before you are killed.

Empires of the undergrowth gamejolt. Here you also can not directly give orders to units but you can use pheromone to tell them where to go and what to do. Ordinary ants-colony workers are mainly engaged in gathering dig new tunnels and build.

Rangers are somewhat like Assassins, difference being is they have higher survivability, slightly higher Area of Effect, slightly lower single target damage. Barbarians are a lot like Bear Shamans. They play very similar, however they have less survivability. They do make up for that with higher single target and Area of Effect damage. Fairly easy to level.

Necromancers are easy, and boring. I am biased, but they aren't that fun to play unless you enjoy the 'dot and forget' type gameplay. Easy to level. Demonologists play a lot like Tempest of Set. They have high single target, highest Area of Effect damage of any class and decent survivability. Easy to level.

Moderate fun. Herald of Xoltis are a lot like assassins in terms of difficulty. They have high Area of Effect unlike assassins, but only slightly higher survivability.

They are difficult to level, but an experienced player would have no trouble. They are quite fun to play. Conqueror.

I am biased about this class. Super facroll. No challenge.

Yawn. Guardian I have not really played all too much. From the experience I have had with them, they are boring. They have the lowest damage out of EVERY class.

They are designed to be meat shields. You take damage very well, but you can't deal near as much as any other class. They don't necessarily have trouble leveling, as in you won't be dying much, but they are SUPER slow.and well.boring. Potential bias. Bear shaman is your best choice.It is like a tanky healer that can dps.

Most survivable class in my opinion.It also kills stuff pretty quick too.Even better is it is probably the most involved class in the game. You will always have different buttons to press, abilities, combos, andbmore for every unique situation.

Quite fun to learn.Also, it is a forgiving class in the beginning, and as you master it the end game if you do make it. Has a very high ceiling. So you can always be learning and improving.It also isn't super depending gear for leveling. Get a good weapon and you are golden.

Guardian: LOW SOLO RATING1-79: Polearm, Polearm, Polearm. You will NEED to spec Vengeance to level. Polearm provides damage, while S&B provides tanking. Polearm is great for cone effect combos. You can take down 3-4 mobs(your level) at a time.80: Polearm for soloing. S&B for tanking.

Ive seen guards use polearm for tanking, but they were also very experienced players. LOTS of abilities for S&B. Polearm is very generic, but a lot of fun for PVP.Conqueror: HIGH-MEDIUM SOLO RATING1-79: Carnage or dual wield is the way to go for this. While not as tanky, you will dish out a lot of damage.

Brute spec isn't BAD for leveling. I just prefer carnage for more dps which means mobs die faster.80: Really this is up to you.

Both specs are great for soloing. While one provides 2 bubbles the other can deal Assassin worthy damage. If you are 6 manning or raiding, I would definitely have a minimum of 2 specs.

1 dps 1 tank. Most important thing is you have a combat resurrection. While specced, it can be 100%. If not specced, its a walmart res or 20%. Use it wisely, it has a 10 minute cooldown.

Lots of cool abilities with both specs. Combos are interesting as well.Dark Templar: MEDIUM-LOW SOLO RATING1-79: Medium difficulty. Tali spec is the way to go for leveling. But there are some important things in the tank feat tree you want.

The way to level with this class is stacking your health tap and hitting as many mobs as you can with your combos (about 3 mobs at a time if stacked correctly) around level 50-60 your dps will amp up and youll be a lot more lethal.80: The real Dark Templar begins when you get Void of Madness. This AA is a must. You should be going for this right away. For soloing, tali spec is still the way to go. For tanking, it gets a bit more complicated because you rely on damage more than agro tools. Some combos based on lifetap. Dynamic class once you hit 80 and have VoM.

You can out dps a lot of classes.Tempest of Set: HIGH-MEDIUM SOLO RATING1-79: Rough from 1-29 but once you get storm field, it all starts falling into place. Youll be able to kill 3-4 mobs at a time with ease and have little downtime between pulls. ToS gets powerful around 60-70 with AoE.80: Soloing is relatively easy.

Stick to the more AoE spec and really you are viable in all situations. Very strong 80 class. Has a really OP AA heal.

Not a very complicated rotation.Priest of Mitra: MEDIUM-HIGH SOLO RATING1-79: Very basic while leveling. 3-4 damage spell rotation for most fights. Has a lot of CCs for leveling.

Has a bubble very early on. Tough to do AoE damage but its possible. For soloing, its a solid class. Very noob friendly.80: In my opinion, one of the strongest classes for all content at 80. Can give great buffs to tanks, A LOT of single target dps, and can top healing charts if played correctly. With PoM, its important to watch your buffs and certain procs. For soloing, it is fairly easy to keep a mob CC locked while you burn it to the ground.Bear Shaman: HIGH SOLO RATING1-79: VERY INVOLVED CLASS.

There is a lot of potential with bear shaman. It is crucial to read ALL tool tips for your abilities. Bear shaman can basically do it all while leveling. With 2hb range its very easy to kill 3 mobs at once. BS heals get stronger at 25 so don't be discouraged at lower levels. Its important to stack debuffs on mobs as well for this will increase your dps.

Manifestations are a lot of fun.80: All around healer and very strong solo class. Don't be overwhelmed with all the abilities and buttons.Assassin: LOW-MEDIUM SOLO RATING1-79: Stealth and survivability. The best way to level is by getting all the utilities for survivability including CCs. You can put out ALOT of damage with 2 combos. 2 mobs is comfortable for a sin.

USE POTIONS as this will decrease the amount of time between pulls and save your ass against 3 mobs. Not a noob friendly class, but is a lot of fun. Expect to die a lot.80: You will pull agro. You will die. You will do insane damage.

Having hate decrease is very important as a raid/6 man assassin. For soloing, I recommend avatar of death for the awesome lifetap it gives. Same as leveling, spec into all the utilities for CCs and survivability.Ranger: LOW SOLO RATING1-79: Leveling is unusual for a ranger. Use your range combos from a distance then finish them off with melee combos. That seemed to work for me the best. Traps are also important.

AoE damage is little to none unless you spec for pen shot to be a column strike (recommended). Plenty of CCs. Use potions as much as possible. Stealth attack for 10s stun is great for attacking groups of mobs.80: Same as leveling. The class is more of a pvp class. It can do a lot of damage but is not the best soloing class.Barbarian: MEDIUM-HIGH SOLO RATING1-79: Berserker spec is the way to go(or two handed). With the Blood Rage stance you hit mobs and gain health.

The more stacks you have, the better. You will have plenty of CCs and combos to take on 3-4 mobs. Very noob friendly class with an average amount of combos.

2 handed is a lot simpler than dual wield.80: Berserker is still recommended for soloing but reaver is the way to go for 6 mans/raids for its insane DPS.Herald of Xotli: MEDIUM SOLO RATING1-79: FUN AND REWARDING CLASS. Once you get the basics of this class down, you are a killing machine. The 2 handed combos can hit very hard and are fun to watch. Their magic spells are primarily close range but you can have a bit of fun with flame lash.

Lower levels might be tough but once you get some higher ranking spells/combos, you are a beast.80: Struggles with hate decrease, but again is very fun and rewarding. Soloing is a lot easier with how dynamic the class is. Has a lot of AoE if specced and played correctly.Necromancer: HIGH SOLO RATING1-79: If you like easy classes, this is one for you. You can have 8 strong pets while leveling that can carry you through all the zones with ease. Necro has OKAY AoE, but its mainly dot, tab target, dot until your eyes bleed. Relies on DoTs for damage, can spec to be more spellcaster focused instead of pets, which is a lot more skill based imo.80: Has plenty of CCs for soloing content. In raids and 6 mans its common to see necros top dps charts with their 100% crit chance from spellweave(they also die to this from pulling agro)Demonologist: HIGH SOLO RATING1-79: Youre going to be spamming 3 spells basically the whole time.

You have a lot of buffs but DPS wise it is very easy to kill things. Has the most AoE in the game and has a demon pet that can offer different buffs to your group. A lot of CCs as well so mobs cant touch you for a bit. Very noob friendly.80: Same as leveling for solo content. 6 mans/raids top dps charts a long with necromancers.All of these are my opinion and how I have leveled with them. The real fun in the game is group content for sure.

Finding a class that suits your play style is really the most important thing. All the classes in AoC are special in their own way.

It took me a couple rerolls before I found out what my main was. If you have any more questions, feel free to ask or try them out in game:D.

Share this story.After years of careful research, and an extensive beta-testing phase that has set new benchmarks for MMO QA, Funcom's Age of Conan is now up and running. At a time when the colorful, cartoony, and PG-rated of the booming MMO genre, Conan positions itself as the rough, gruff, violent, sexual fantasy title for those wanting a more 'mature' experience from an MMO.With a week of solid play and 25 levels under my belt, I have walked away from my Hyborian adventure immensely satisfied with a title that has so far proven to be incredibly robust and full of potential.

Many MMOs these days launch with nothing but promises, but the early content of Age of Conan is more than enough to warrant the attention of serious and casual MMO players alike. With its strong combat engine, excellent narrative experience, no-holds-barred attitude, and expansive world rich in lore, Age of Conan is an incredibly, almost surprisingly, strong MMORPG at launch.Conan adopts a far more action-oriented approach to combat than its peers, and while spells still have cool-downs and cast times, the general pace of combat is sped up significantly. Melee attacks happen in real time; you can't click the auto-attack button and sit back.

Players must continually hit one of three attacks—left, right, and overhead—to attack the target, and stringing together these attacks in certain ways results in damaging combos. Better still, most weapons produce splash damage which allows you to fight more than one enemy at once—something you'll do often, as one-on-one fighting is definitely not the norm in the game.You'll routinely fight upwards of three mobs at once, with little downtime. To add to the frenzy, you can dodge attacks with a variety of evasive maneuvers. Conan stands out as one of the few MMO games that could appeal to action game fans, as there is virtually no sitting around and waiting.

It's all action, all the time. The game even includes fatalities, which, when activated, unleash spectacular effects. As a necromancer, my character's fatality stars a black shadow that wraps my foes in chains of darkness before disemboweling them. My warrior friend's fatality involves a two-sword, scissor-like decapitation. Brutal and satisfying.Thankfully, a tight user interface makes the fast-paced combat easy to learn, and the options to customize the controls are welcome. Out of the box, there are solid options to improve the flow of battle, and you'll note that I've already got plenty of extra action bars at work in the screenshots.

Click players, those who dislike using the keyboard, will enjoy the 'Combat Rose,' a neat GUI element that allows intuitive clicking for the various attacks by placing a little ring-like sectioned widget on the bar for the three different melee attacks. For the hardcore fans, the game has the ability to add interface mods that will allow the interface to evolve over time.Character customization is also superb. Players can pick from three races and twelve classes.

While there isn't as much variety to the races as is the norm for fantasy games—there are no dwarves, gnomes, or anything of the like—the player character can be extensively customized. Nearly 40 sliders from height to weight to nose bridge width allow you to create a truly unique character, if you so chose.

Few games offer the ability to do as I did: spend twenty minutes creating the perfect bust for your female Stygian Necromancer.Once you're in the game, expansive 'feat' trees allow character talent customization on par with the competition. Each feat gives players a different bonus, such as added damage from a specific spell or better mana regen, and adding points to various feats unlocks further ones down a long tree.

Players can put feat points they gain with each level up into two different class-related trees and one archetype-related tree, allowing each character to specialize. My only reservation—that the game would devolve like so many others into a breeding ground for mandatory cookie-cutter builds—has not yet revealed itself during the course of play.Age of Conan takes some important steps towards raising the bar in terms of PVE content, aspiring to the likes of Oblivion, Mass Effect and other large-scale, offline RPG epics. Though the question and exclamation mark quest-giver interface will be familiar to World of Warcraft veterans, the level of story-telling is miles above it. Full voice acting for even the most piddling of quests through the early part of the game, choreographed cut-scenes, branching dialogue, and some incredible presentation values make Conan the MMO to beat in terms of narrative. Only Final Fantasy XI has come close to weaving as competent an atmosphere as Conan does with its narrative devices.

It's much easier to care and take interest in the world when the story is so obviously important.Until level 20, there is a distinct separation between story missions and side missions in a manner that seems closer to classical RPGs. The game splits the single and multiplayer portions of the early game into Night and Day. During day time, you'll find the world full of life as fellow adventures busily work through tasks assigned by the townspeople, plundering dungeons together and gaining experience and loot. During night, you venture out alone into specifically-designed encounters aimed at your level and class. At night, quests more directly involve you and your place in the world, giving you a sense of individualism as you learn more about your direct role in the world; it's a fulfilling ego trip that's rare in MMORPGs. These quests continue grow more involving and more dynamic as the player advances, eventually encompassing others as the player moves from humble beginnings on a single island to full-blown siege warfare on the mainland.Of course, the big draw of Age of Conan— where end-game players will find the true longevity of the title—is the siege-based PVP combat.

The PVE content is more of a window into the world that will enrapture players initially but will ultimately be conquered easily. The grandeur of the epic-scale conflicts—which —is of course out of reach within the first 25 levels, but that's not to say that there is no PVP combat.Playing on a PVP server should be the choice destination for those wanting the real experience. Within PVP active zones you'll find yourself under assault by competing adventurers frequently. Through the early part of the game, most PVP combat takes place in quest zones, as a zone's populace vie for spawns and resources. Grouping with friends to conquer quests will quickly become a necessity, thanks to the bloodthirsty masses populating the low to mid-level areas. When the time does come to rumble, you'll need to unleash everything you've got in order to fell your foes. There's not much to the PVP at this stage—you attack each other just like you would an enemy—but it's a mere precursor of what's to come with the Siege combat.

If my early and bloody encounters with a few level 40 players already donning War Mammoth mounts can be any indication, it's going to be a bloody affair.Thankfully, one simple design decision makes the PVP warfare not just bearable but enjoyable: there is no substantial penalty for dying at the hands of another player. You lose no experience, nor do you resurrect with a debuff. Furthermore, the game privileges skill over equipment and stats; it's possible to successfully fight players up to five levels higher than you alone and much higher in a group.

The only number that truly matters is the number of combatants you have on your side. This transforms PVP combat from a resource-draining nuisance to a fun diversion, though the current issues with spawn-camping will likely get on your nerves.

There are, of course, rewards for good performance: players have an independent PVP level which increases with successful PVP kills. This, in turn, allows the player to better themselves and their guild. However, currently, low-level PVP kills award no PVP XP.Though the game is broken up into instanced zones—it's not one unified persistent world—the level of detail and the size of some of these zones is uncanny. Initially, the opening island can feel small, but after hitting level 20 the world opens up drastically. The cities themselves are huge, with countless citizens awaiting your help.

But once you step out into the bigger adventure zones, you'll find a sense of scale that's impressive: especially if you play with the. The art style may not be for everyone, but the texture work and the attention to detail is certainly laudable. Be careful, though; this game is graphic. Brutal decapitations and dismemberment, blood, naked women aplenty, swearing, and more are frequently on display.My adventure into Age of Conan is still only at its beginning—the player level cap is currently 80 and there is a plethora of guild and siege-related content as well as the uncountable number of quests and areas to explore—but I've already found myself enamored with the world. With continued updates and more players—even though the game already — Age of Conan could continue to become a more prominent player in the MMO scene.

If you're on Doomsayer, give Allucia a tell.Review based on 25 levels (/played of 1 day, 2 hours, 18 minutes) of full retail version of the game. Review computer was running a 2.53GHz Intel Core2 Duo CPU with 2GB RAM and 512MB NVIDIA GeForce 8800 GT on Vista 32-bit (DirectX 10).

Game was running at 1680x1050 with 'High' settings and 4xAA.Verdict: Buy a 3-month subscriptionDeveloper: FuncomPublisher: EidosPlatform: PCPrice: $49.99 ($14.99 per month)Rating: MatureOther recent reviews:.