Major Havoc Pc

Major Havoc © 1983 Atari.


Major Havoc is a vector-based shoot-em-up and platform game in which the evil Vaxxian Empire overran the galaxy many years ago. Most of humanity was enslaved and abducted to the Vaxxian home world, although a few human scientists managed to escape. The Vaxxian Empire has long since collapsed but numerous Vaxxian space stations, all blindly controlled and defended by robots, still remain in the galaxy, mindlessly following their original, pre-programmed orders.
The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones.
The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed.
The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes.
The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze.
Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen.
The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level.

Defeat the forces of an evil robot empire in this 1983 video arcade game from Atari. Player challenged to approach enemy space station and defeat its defenses,. Overview - The 'Adventures of Major Havoc' is a pretty rare Color Vector Game from Atari. The dedicated cabinet version is even rarer. Description - Major Havoc was one of the last successful Vector Games of Atari. It was also the last one of the game designer Owen.

About This Game1982 is a FREE retro inspired blasta-thon that will test your gaming skills to the max.The game was created using AppGameKit an easy, quick and powerful game development tool.1982 GAME MODES. Arcade - battle through 50 progressively difficult levels against some familiar early 80's home computer and arcade enemies. Survivor - how many points can you score with only one life?. Time Attack - score as many points as you can in 3 mins. Unlimited energy, but each hit reduces your score multiplierPOWER-UPS - Kill, Catch or CollectEach power-up has 2 uses, one when collected by the players ship and the other when shot and destroyed.If you catch a power-up before it hits the ground then it's effect is increased.

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More energy is regained or lasers, rockets or shield last longer.) A successful catch is indicated by a heart.Kill, Catch or Collect?The 4 types and uses are as follows:1. Energy Power-ups (green)Kill - creates a large explosionCatch or Collect - restore player energy2.

Laser Power-ups (red)Kill - deploys a temporary horizontally firing laser turretCatch or Collect - grants the player a temporary weapon increase3. Rockets Power-ups (purple)Kill - deploys a temporary rotating rocket launching turretCatch or Collect - grants player a temporary rocket power-up4. Shield Power-ups (cyan)Kill - creates a temporary portal that destroys all enemy bulletsCatch or Collect - grants the player a temporary shield protecting against all impacts SCORINGGeneralEach enemy kill is worth 1 pt x score multiplier.The Score Multiplier is increased by filling the kill gauge on the left of the screen. To do this string a lot of kills together quickly. Failing to kill anything causes the gauge to drop.Abductions.of Man & MultipliersWhen a certain number of enemies reach the ground a Man will be abducted by a yellow saucer. As well as abducting Man the saucer takes x3 from your multiplier.Kill the saucer and allow Man to fall safely to the ground and your x3 multiplier is returned.The number of enemies reaching the ground needed to trigger an abduction reduces as your multiplier increases.

Havoc

High multipliers are hard to defend.CoinsMany in game actions such as killing certain enemies trigger a coin drop. Pick up the coins for extra points (5pts x multi), catch them for a further bonus (10pts x multi).