Beetle Adventure Racing Cheats

Beetle Adventure Racing for Nintendo 64 cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need.

Strategy Guide
Cheat option

Begin a game in one player championship mode on the Coventry Cove track. Locate the shortcut near the barn with two haystacks. Intentionally drive into the haystack closest to the track and hit the Daisy Box hidden inside. If done correctly, the word 'Groovy' will appear. Then, complete the race. A 'Cheats' selection will now appear on the options screen.

Novice level bonus cars

Successfully complete Novice tracks to unlock a racing striped Beetle, the #8 Beetle, and the Lightning Beetle.

Advanced level bonus cars

Successfully complete Advanced tracks to unlock the #8 Beetle with a spoiler, the Lightning Beetle with a spoiler, and the Flower Beetle.

Alien Beetle

Successfully complete the Professional Championship.

Bonus mode

Successfully complete all the standard Championships to unlock a bonus mode.

Police Beetle

Successfully complete the bonus mode to unlock the Police Beetle. Hold C-Left while driving that car to turn on the siren. This will cause the other racers to slow and stop.

Quick start

At the start of a race, quickly press L when 'Go' appears. If done correctly, your car will begin the race at over 40 mph.

Daisy Box locationsCoventry Coves Daisy Boxes

    There are two hay stacks where the barn is located. The one nearest to the road contains a Daisy Box.

    Shortly after that barn is another shortcut leading into a lot of stones. Some of them are on top of each other. The last one on the left that has three stones on top of each other and has a Daisy Box on the other side of it.

    After the town (and after the jump) is a crane. Look behind your car while you are passing it. There is an opening in a big stone wall large enough for your car. Drive through the opening to find a Daisy Box.

Inferno Isle Daisy Boxes

    Hit the last hut before the finish line (along the small path to the left). Run over the Daisy Box to unlock the Beetle Battle Time Limits cheat.

    Summary: With 'Ice and Blood', Sacred and action RPG fans can look forward to an elaborate new development with numerous new features, promising many additional hours of exciting gaming fun, and adding to the value and replayability of the original game. The expansion introduces the Dragon Expand. With Ice & Blood, the first official expansion pack for Sacred 2, action RPG fans can look forward to numerous new features, promising many additional hours of gameplay. Sacred 2 ice and blood review. Meet the new Sacred, same as the old Sacred. Even with all the patches and the the Ice and Blood expansion it's pathetic how often the game just goes to pieces. I'm running a triple core AMD system with 4Gb of RAM and plenty of hard drive space and an XP updated to the nth degree, for pity's sake.

    Before the Jurassic Park is a shortcut to the right. Follow the shortcut and slow down while you are approaching the big hut so while you are in the air from the jump you can put on your handbrakes. If done correctly, you can stay on the wooden platform that the hut is on. Break open the hut and on the far right of the platform is a Daisy Box.

    In the town, the first shortcut on the right has two small jumps. On the second jump, hold Analog-Stick Left because there is an opening there. If you land on top of it, drop your car on the roof of the building, where another Daisy Box is located.

Metro Madness Daisy Box

    Take the shortcut to the left of the barricade after the first tunnel. Break through the glass doors in the center of the first building on the left. After reaching the railroad tracks, turn around and go backwards on the tracks. Your car will eventually hit a Daisy Box.

    Far through the race are few tunnels. After coming out of the one that curves hard three times, the road is straight. After a short distance, you can see two nitro blasts that are close to each other on a hill and one that is not. Approach the one on the hill, but do not hit it. Instead, turn left into a bridge between two shortcuts. Inside, there is a Daisy Box.

Mount Mayhem Daisy Boxes

    Locate the ski fest in the town. There is a hole in the short little wall where you can go through into a jump. Jump in at such an angle to get on a pretty flat piece of land that is way left of where the hole is. You probably will hit the wall, but if you go backwards far enough you will find a Daisy Box.

    After a big jump inside some type of a crystal cave, there is a large orange bridge that slopes down and goes back up. After the bridge is a tunnel. Look behind you at the end of the tunnel to see a Daisy Box. Turn around and run over it.

Sunset Sands Daisy Boxes

    At the beginning of the race, go right and drive through a space in between two tall rocks. Continue up the hill of sand it turns flat to find a Daisy Box.

    When you turn on the game, it will display a shortcut for each course. Remember the Sunset Sands shortcut that is shown has a Daisy Box. In the shortcut, the Daisy Box is in a tight space which turns harshly and then has a jump onto a straight and flat surface followed by another jump. Once you land use the handbrake and turn right, facing the wall. Drive up to it and turn right again. Drive forward until you reach the Daisy Box.

Game Shark Codes
Low Timer81025DD4 3F40
Unlock All Tracks8002CFF3 0006
Unlock All Cars8002CFF7 000B
Unlock All Difficulties8002CFFB 0003
Unlock Airport (Multi)8002D000 0001
Unlock Parkade (Multi)8002D001 0001
Unlock Stadium (Multi)8002D002 0001
Unlock Castle (Multi)8002D003 0001
Unlock Ice Flows (Multi)8002D004 0001
Unlock Volcano (Multi)8002D005 0001
Unlock Dunes (Multi)8002D006 0001
Unlock Roof Tops (Multi)8002D007 0001
Unlock Woods (Multi)8002D008 0001
Unlock Number of Ladybugs Cheat8002D009 0001
Unlock Ladybug Color Change Cheat8002D00A 0001
Unlock Health Cheat8002D00B 0001
Unlock Power-Ups Cheat8002D00C 0001
Unlock Time Limit Cheat8002D00D 0001
Unlock Radar Cheat8002D00E 0001
Unlock Damage Cheat8002D00F 0001
Unlock ? Mode Cheat8002D010 0001
Unlock Time Attack Bonus Boxes Cheat8002D011 0001
Unlock Breakables Cheat8002D012 0001
Unlock Environment Cheat8002D013 0001
Unlock Cars Cheat8002D014 0001
Unlock Handicap-Two Player Cheat8002D015 0001
Unlock Color Change Cheat8002D016 0001
Unlock Field of View Cheat8002D017 0001
Unlock Horn Cheat8002D018 0001
Unlock Track Music Cheat8002D019 0001
Unlock Handbrake Power Cheat8002D01A 0001
(Redirected from Beetle Adventure Racing!)
Beetle Adventure Racing
Developer(s)Paradigm Entertainment
Publisher(s)Electronic Arts
Producer(s)Jim Galis
Scott Blackwood
Designer(s)Scott Blackwood
Scott Jackson
Artist(s)Shawn Wright
Scott Jackson
Composer(s)Phil Western
Scott Blackwood
Brenden Tennant
Platform(s)Nintendo 64
Release
  • NA: February 28, 1999
  • EU: September 4, 1999
  • AU: 1999
Genre(s)Arcade style racing
Mode(s)Single player, Multiplayer

Beetle Adventure Racing! is a racing game released for the Nintendo 64 in 1999. It was developed by Paradigm Entertainment and published by Electronic Arts. Each vehicle in the game is a Volkswagen New Beetle, which was released the previous year.

In addition to its original release, the game was released in Australia as HSV Adventure Racing. This version replaced the Beetles with HSV Clubsports.[1]

Gameplay[edit]

Gameplay is similar to Electronic Arts's own Need for Speed series.

Beetle Adventure Racing supports up to four players. Two player races can be held in any of the tracks, provided they have been unlocked in the single player championship. Two to four players can also take part in the 'Beetle Battle' mode, a vehicular combat mode in which players compete to collect six differently colored ladybugs (HSV pendants in HSV Adventure Racing), attempt to destroy the other competitors, and race for the exit once all the ladybugs are collected.

Single player has two modes, Single Race and Championship. Single Race is single player racing against computer-controlled vehicles on any stage that has been unlocked in the Championship mode. Championship is considered the main game, where players are given three circuits starting with Novice, Advanced, and Professional, with a fourth secret circuit, the Bonus Circuit, which is unlocked after completing all previous circuits.

Upon completing each circuit, new vehicles and tracks will be unlocked. Two special vehicles are unlocked by completing both Professional and Bonus circuits, the Alien Beetle and the Police Beetle respectively. The Alien Beetle's horn consists of the words, 'We come in peace,' spoken in an alien voice. The Police Beetle uses a siren, in which all other computer racers stop and pull over upon hearing it.

Four different types of crates are scattered along each track in Championship mode. Three of them are Point Crates, which are mostly found off track in shortcuts. The points are used to earn Continues during each race, with between 50 and 70 required to get the Continue (dependent on difficulty). Finding all point crates, which add up to 100 in total, gives players a new Arena In Beetle Battle Mode.

Upon smashing through Nitro crates, the player is given a temporary boost of speed. These crates are usually found on hidden paths and beside the main roads.

The fourth crate is a Cheat Crate, hidden on each stage. Smashing one, the player would hear, 'Groovy!'. Smashing a Cheat crate the first time unlocks the Cheat Menu, which offers cheat codes in both Two-Player Racing and Beetle Battle. The Cheat menu has an Easter egg in which all the developers of the game have their faces scattered on the background of the menu.

Iji best. ايجي بست EgyBest الاصلي لمشاهدة وتحميل الافلام والمسلسلات و الانمي مترجم مجاناً. موقع ايجي بست - ايجي بست القديم - ايجي بست الاصلي.

Music[edit]

The soundtrack is groovy breakbeat, with loud drums, organs, and guitars. The music was composed by Phil Western, Scott Blackwood, and Brenden Tennant.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic90/100[2]
Review scores
PublicationScore
AllGame[3]
CVG[4]
EGM9.125/10[5]
Famitsu28/40[6]
Game Informer8/10[7]
GamePro[8]
GameSpot8.5/10[9]
Hyper92%[10]
IGN9.1/10[11]
Next Generation[14]
Nintendo Life[12]
Nintendo Power8.5/10[13]

Beetle Adventure Racing 'universal acclaim' according to the review aggregation website Metacritic.[2] In Japan, where the game was ported and published by Square EA on November 26, 1999, Famitsu gave it a score of 28 out of 40.[6]

Next Generation rated it four stars out of five and stated that 'Beetle Adventure Racing not only emerges as one of the best, but its level design will also serve as a watermark that other franchises like Top Gear and even EA's own Need for Speed will have to live up to.'[14]

Victor Lucas of The Electric Playground wrote, 'Although the repetitiveness that comes from having only one style of vehicle to race with is a bit of a drag, I have to say that the modelling of the bugs has been well handled. [..] The scenery around the tracks is absolutely stunning. All of the environments in Beetle Adventure Racing feel like they're alive.' Lucas noted some graphical errors and felt that the game should have utilized the system's Expansion Pak for higher resolution, but wrote, 'Still, all of the tracks are long, intense and littered with discovery. I couldn't bring myself to complain too loudly. The music and sound effects of Beetle Adventure Racing are so perfectly suited to the gameplay it's almost as if the audio was built first and the gameplay was designed around it.' Lucas concluded that, 'Beetle Adventure Racing is the first truly addictive Nintendo 64 game of 1999.'[15]

Peer Schneider of IGN heavily praised the game's graphics, sound effects, detailed racing tracks, vehicle handling, and multiplayer mode, but wrote that 'one of the game's strongest salespoints is also its Achilles' Heel. Make no mistake about it -- the Beetles are cool and deliver all the speed and handling you'd want, but what if EA had gone for a multi-car-license as with Need for Speed? We can only imagine how cool it would have been to compete for a Lotus or a Ferrari instead of another VW Bug. At the very least, EA could have included the classic Beetle model or a few other VW cars. The relatively limited number of tracks and cars is actually our only serious complaint.' Schneider also wrote, 'Unfortunately, the music is limited to generic 'drum and bass' tracks. It's not that it's bad, it just doesn't fit most of the tracks and there is hardly any bass to be heard..' Schneider concluded, 'Aside from Wave Race, this is definitely the best racer on N64 yet. [..] Beetle Adventure Racing arrives as a breath of fresh air in a genre that hasn't moved forward in years.'[11]

Shawn Sackenheim of AllGame praised the game's lengthy racetracks, its multiplayer mode, its 'superb' use of various shortcuts, and wrote, 'Visually, the game is exceptional with tons of personality in the car models, tracks, and overall presentation. [..] Soaking in all the graphic detail is something your eyes will thank you for--a breathtaking look at the Nintendo 64's true power! [..] There's just so much to cover in this game that it's hard to condense it to even a lengthy review without leaving so much out! [..] Some of the brightest and most vibrant graphics on the system! Nice bouncy tunes, but they repeat after only a few minutes. Great effects and minimal voice samples round out the package.'[3]GameSpot claimed the game is a 'great deal of fun'.[9]

Proposed sequel[edit]

A Beetle Adventure Racing II was in development, but has never been released.[16]

See also[edit]

References[edit]

  1. ^IGN staff (November 17, 1999). 'There are No Beetles in Australia'. IGN. Ziff Davis. Retrieved March 27, 2019.
  2. ^ ab'Beetle Adventure Racing for Nintendo 64 Reviews'. Metacritic. CBS Interactive. Retrieved March 27, 2019.
  3. ^ abSackenheim, Shawn. 'Beetle Adventure Racing - Review'. AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved May 11, 2016.
  4. ^Lomas, Ed (May 1999). 'Beetle Adventure Racing'. Computer Games Magazine. No. 210. Future plc. p. 51. Retrieved March 27, 2019.
  5. ^EGM staff (April 1999). 'Beetle Adventure Racing'. Electronic Gaming Monthly. No. 117. Ziff Davis. p. 121. Retrieved March 27, 2019.
  6. ^ ab'ビートル アドベンチャーレーシング [NINTENDO64]'. Famitsu (in Japanese). Enterbrain. Retrieved March 27, 2019.
  7. ^McNamara, Andy; Anderson, Paul; Reiner, Andrew (April 1999). 'Beetle Adventure Racing - Nintendo 64'. Game Informer. No. 72. FuncoLand. Archived from the original on December 7, 2000. Retrieved March 27, 2019.
  8. ^Air Hendrix (May 1999). 'Beetle Adventure Racing'. GamePro. No. 128. IDG Entertainment. p. 86. Archived from the original on February 14, 1999. Retrieved March 27, 2019.
  9. ^ abFielder, Joe (March 23, 1999). 'Beetle Adventure Racing Review'. GameSpot. CBS Interactive. Retrieved August 17, 2015.
  10. ^Norton-Smith, Hugh (June 1999). 'Beetle Adventure Racing [Import]'. Hyper. No. 68. Next Media Pty Ltd. pp. 44–45.
  11. ^ abSchneider, Peer (March 24, 1999). 'Beetle Adventure Racing'. IGN. Ziff Davis. Retrieved May 13, 2016.
  12. ^Letcavage, Dave (January 17, 2013). 'Beetle Adventure Racing! Review'. Nintendo Life. Gamer Network. Retrieved March 27, 2019.
  13. ^'Beetle Adventure Racing'. Nintendo Power. Vol. 119. Nintendo of America. April 2000. p. 116. Retrieved March 27, 2019.
  14. ^ ab'Finals'. Next Generation. No. 53. Imagine Media. May 1999. p. 91.
  15. ^Lucas, Victor (April 11, 1999). 'Beetle Adventure Racing Review'. The Electric Playground. Greed Productions. Archived from the original on March 18, 2002.
  16. ^Casady, Raymond. 'Resume'. EpicWalnut.com. Archived from the original on August 27, 2013. Retrieved March 27, 2019.

External links[edit]

  • Beetle Adventure Racing at MobyGames
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