Viking Squad Wiki

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Contents.Overview Players in must select a role before they can spawn in. The role determines what kit (equipment) your soldier has, ranging from your rifle, grenades, rockets, and special items. The role you select largely influences what you will do on the battlefield; from reviving and healing other players, providing suppressing fire, to destroying enemy vehicles.

The available roles depend on the faction. For instance, the is only available to the and an extra is available to the. Many of the roles have multiple kits to choose from, meaning you can change your equipment load out (if available). Roles are restricted based on various factors; see the Role Restrictions section for more information.Changing Kits At the beginning of each match and after a player dies they can choose which roles they wish to spawn in as. Within the Deployment Menu (default ↵ Enter) players can see more details of each role in the Role Loadout tab or a more condensed view in the Deploy tab. Players can also change their kits in-game at an or at a, although restrictions do apply.

Note that when you switch roles outside the deployment menu, players must pay the full cost of the kit in, and if players switch kits in the Deployment Menu, they will spawn in with the minimum allocated ammunition. The only exception to this is if players use an Ammo Crate or spawn at the. Players must be careful to not select a new Role/kit outside of main as this can cost the team a lot in ammunition points.Roles are broken into four different role classes; Command and Support, Squad, Fire Support, and Specialist. Below you will find information on each role.Types of Roles. 'Role Loadout' menu for Alpha 12.0 update.The following roles exist at the moment:TypeIconRoleDescriptionCommand and Support Roles/ /Leader of a squad.

Viking Squad Level 63 HP 26,800 MP 1,200 EXP 0 Speed -20 Attack 361 Physical Defense 400 PDR 20% Magic Defense 400 MDR 20% Elements Fire Neutral Ice Neutral Poison Neutral Lightning Neutral Holy Neutral Dark Neutral Physical Neutral Undead?

Responsible for leading the squad, deploying assets, placing rallies, and coordinating with other squad leaders.Critical to the survivability of a squad. Medics are equipped with more bandages and a.This role is necessary for crewing APCs, IFVs, and MBTs in the driver, gunner and commander seats. Reduced ammunition makes this role unsuitable for direct combat.Squad Roles/Equipped with a standard loadout, specialized for general purpose combat.

Only role equipped with an which can resupply friendly players.Equipped with a fast firing sub-machine gun, this role is perfect for close quarter combat. Exclusive to the Insurgent faction.The Scout role was replaced with the Sapper role in Alpha 13.0 update.

This role will be re-added at a later release. Exclusive to rebel factions.Provides sustained direct fire support and suppression for the Squad. Equipped with a Light Machine Gun.

This role is available for both Squad and Fire Support role types and features different loadouts.Fire Support RolesProvides fire support with launched grenades. Can also mark areas or targets with smoke.Capable of dealing with most light armor and vehicle threats.Capable of medium to long range direct fire support, this role's weapon comes equipped with a powerful optic. This role is also available as an additional Squad role for the.Specialists RolesProvides sustained direct fire support and suppression for the Squad. Equipped with a General Purpose Machine Gun, this role provides greater penetration and power over the Automatic Rifleman.Only kit that can fire a Tandem rocket, capable of damaging and destroying heavy armor.Equipped with binoculars, mines, TNT and IED's. This role is perfect for scouting enemy positions and guiding fire. Exclusive to rebel factions.Equipped with mines and C4. This role is sabotage behind enemy lines.

Can construct and deconstruct with the faster. Exclusive to coalition factions.MISCELLANEOUS rolesSurrenderEquipped with no weapons, instead has the ability to hold up the players hands with the Right Mouse Button.Role Restrictions The majority of roles in Squad are restricted in some way. There is a kit limitation system which, in short, means the roles available to choose from depend on different parameters, such as the size of the squad and how many of the roles have been claimed by other players. This discusses these limitations and the reasons for.

There are four basic types of limitations; Squad-Size Limitations, Role Limitations, Role-Type Limitations, and Team-Wide limitations.Squad-Size Limitations The most fundamental limitation is the size of your squad. As the number of players in a squad increases more roles become available, and vice-versa. In other words, roles require a certain squad size. Many roles, such as the rifleman, have certain kits that are unlocked based on the squad-size as well. See the Squad-size kit restrictions below for more information.Role Limitations Many roles are limited to a certain number per squad. For instance, Medics are limited to two per Squad. Each role has a number indicating how many are available and how many are claimed.

Viking squad switch

So '1/2' means one of the two available slots for this role has been claimed. Some roles, such as the standard rifleman kit, are unlimited.Role Class Limitations Both Fire Support and Specialist role types are limited to three per team. This means that no more than three roles under the Fire Support and Specialist role type can be claimed by a single squad.Team-wide Limitations This limitation restricts certain roles to a maximum number per team. For instance, the, and, are restricted to two total per team.

In addition, some roles are only available (unlocked) when a team reaches a certain number of players. For instance, the first Heavy Anti-Tank is unlocked when a team reaches 15 players, and the second is unlocked when a team reaches 20 players. See the Team-Wide Limitations section for more information.If kit limitations have changed and made a kit no longer available that was previously claimed, a player can continue to use the kit until they change to another kit. In other words, if kit limitations remove a kit, this won't snatch it away from you at the same instance. This is to prevent other players from intentionally claiming kits by leaving and re-entering squads.TEAM-wide Restrictions The following is a list of the Specialists and Fire Support roles that are restricted to a maximum number per team. These restrictions are applicable across all factions.

In addition, these roles are unlocked when the team reaches a minimum number of players. Based on.Specialist Roles. Heavy Anti-tank: Max 1 primary kit and 1 secondary kit per team.

Unlock 1st kit at 15 players, 2nd kit at 20 players. Combat Engineer: Max 2 per team. Unlock 1st kit at 15 players, 2nd kit at 20 player.

Machine Gunner: Max 2 per team. Unlock 1st kit at 15 players, 2nd kit at 20 playerFire Support Roles. Marksman: Max 4 per team. Unlock 1st at 5 players, 2nd at 15 players, 3rd at 25 players, 4th at 35 players. Grenadier: Max 4 per team. Unlock 1st at 5 players, 2nd at 15 players, 3rd at 25 players, 4th at 35 players. Light Anti-Tank (primary): Max 4 primary kits per team.

Unlock 1st at 3 players, 2nd at 6 players, 3rd at 9 players, 4th at 12 players. Light Anti-Tank (secondary): Max 4 secondary kits per team. Heroes charge fire lady. Unlock 1st at 6 players, 2nd at 12 players, 3rd at 18 players, 4th at 24 players. British Army Designated Marksman: Max 2 per team.

Unlock 1st kit at 20 players, 2nd kit at 30 players.Squad-size kit restrictions The following faction-based tables show when a kit is unlocked based on the squad size.