Starship Titanic Steam

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To fix this, force the game to use the newest proton version. Download proton 4.11 (or whatever the newest one is), and in steam-settings-steam play, select the newer proton version in the drop-down menu. Then on google earth vr-properties-general, do the same thing for 'force the use of a specific steam play compatibility tool'.

Welcome to the Starship Titanic, the classic adventure puzzle game that spun off from a throwaway line in Life, the Universe, and Everything. The Starship Titanic is a 'majestic and luxurious cruise-liner' which 'did not even manage to complete its very first radio message - an SOS - before undergoing a sudden and gratuitous total existence failure'.This game is a puzzle game, and as such this guide will spoil the whole thing. I strongly recommend against reading this guide unless you are utterly stuck, and you're unable to get any clues from the robots (Krage the BellBot mostly exists to give clues, and his ability to give clues is often tied to the room you're in).

There are a three notable things owners of the original game have that Steam players do not. The back side of the original game box contained the solution to the Music Room puzzle hidden in plain view. There is an obscure hint to this solution in the game itself, but the game box literally shows the solution. The Music Room puzzle has millions of possible configurations, and checking the solution takes almost 2 minutes. I do not recommend attempting the puzzle blindly. The game instruction manual includes the controls for the final puzzle of the game. These controls are not described anywhere within the game.

However, you can also skip this puzzle by having the ship's computer do it for you. The game came with a pair of 3D glasses, intended to be used while solving the final puzzle. They are not necessary, they simply make the visuals more interesting. Any red-blue 3D glasses you happen to have lying around ought to work, though.

Chat-O-MatThis is where you talk to the various robots on the ship. Their responses will also appear here in a text log you can refer back to.When interacting with a bot, you can type anything you like. There is a surprisingly sophisticated language processor in this game (for its time), and the bots have over 14 hours' worth of voiced-over responses, including a large amount of Douglas Adams' particular brand of comedy. The majority of things you might call an easter egg can be found here, with the right phrase given to the right bot. Designer Room NumbersWhen you're assigned a room, the chevron pattern associated with that room will be placed here. Selecting a chevron pattern will tell you what room it's for, including theroom's floor and which elevator to use, if applicable.You can also shift+click on the chevron pattern to the right side of this part of your PET, to get the chevron pattern for a specific room that isn't one you've been assigned. Golden sun dark dawn ayuthay djinn.

You can drag that chevron pattern to the list to save it.Finally, when using the Suc-U-Bus system to send items around the ship, you need to drag a chevron pattern onto the Suc-U-Bus to set the destination for the item. If you forget, the item will end up in the Bilge Room with 'Mother'. Turn to your computer, open the CD tray, and insert the Starship Titanic disc (the top one). The Starship Titanic will crash through your roof, and the DoorBot will speak to you, giving you your PET.The DoorBot will ask you whether you will help; any response other than 'yes' will have the DoorBot comment that it's a funny way to spell 'yes'. You'll be instructed to take the photo off your dresser, and then you'll enter the service elevator.Press the top button when the DoorBot fails to do so. When the elevator finally reaches the Embarkation Lobby, press the button on the plinth as instructed to get the game's title sequence.Once the title sequence completes, speak to Marsinta Drewbish, the DeskBot.

Answer her questions and you'll eventually be assigned the Super Galactic Traveler class room that the DoorBot secured for you. Missing Brobostigon Rewards: Titania's Olfactory Center, Blue FuseEnter the Parrot Room (across from the Embarkation Lobby), and drag the parrot to your PET. Leave the room, and the parrot will escape, leaving a feather behind.Return to the service elevator and press the second button to go to the Bilge Room, where the Mother Suc-U-Bus is.Activate the Mother Suc-U-Bus, put the parrot feather in her tray, and press 'Send'.

She'll cough up the corpse of Antar Brobostigon, the ship's project manager, who has the Blue Fuse and Titania's Olfactory Center. You'll need to grab both items. Disarming the Smart Bomb (OPTIONAL) Rewards: NoneThe smart bomb is located in one of the alcoves off Titania's room (go up the stairs between the Embarkation Lobby and the Parrot Room, turn around and enter the door, then keep going straight until you reach Titania's room). There's a bright, shiny button you can press which will activate the bomb.The bomb will begin counting down from 1000. Most interactions with the bomb will cause it to become distracted and start over. If it eventually reaches the end of the countown, it will complain that it's bending over backwards for you, and also start over.

The bomb will not cause a game over.In order to actually stop the bomb from counting down and get the parrot to stop complaining about the bomb, however, you need to diffuse it. You can do so by entering the password, 'NOBODY LIKES A SMARTASS'. Second Class Upgrade Lottery Rewards: Second Class passenger statusFind your SGT room (remeber to check the chevron pattern in your PET), and note that you may need to ride one of the small elevators on your floor to reach it. Use your PET to unfold your bed (personal maintenance hub, horizontal worksurface, horizontally mobile storage compartment, fully recumbent relaxation device) and start up the TV. Turn the TV to channel 3 and you'll get an advertisement about the possibility of a free Second Class upgrade.Head back outside and visit the nearest Suc-U-Bus. Press 'Receive' to get a magazine.

Return to the Embarkation Lobby, activate the DeskBot, and give her the magazine for your upgrade. Repairing the Elevator Rewards: Titania's Eye, restored elevatorYou may have noticed that one of the four elevators in the Well won't let you in. In fact, the Nobby the LiftBot in that elevator has had his head replaced with a piece of Titania.Take an elevator to the bottom of the Well to find the missing LiftBot head, then find any TV and tune it to channel 5. You'll see the inside of the broken elevator, including the floor the elevator is currently on.Take the elevator adjacent to the broken one to the indicated floor, and then enter the broken elevator.

Swap the LiftBot's head for Titania's Eye. Backstory Emails (OPTIONAL) Rewards: NoneOne of the alcoves off Titania's Room has a fuse box.

Open the box, turn the red switch sideways, and remove the Red Fuse.Head to the Creators' Room (opposite side of the Well from the Parrot Room and the Embarkation Lobby, across from the Statue Room), note the three busts, and activate the lever near the room's entrance.The message behind each bust ('THIS, 'THAT', and 'OTHER') is each man's password. Their usernames are the names attached to their busts, 'Leovinus', 'Scraliontis', and 'Brobostigon'.You can access the creators' accounts from the terminal next to the fuse box in Titania's Room, and read their emails for some backstory. Parrotstachios Rewards: Titania's EarThe parrot occasionally whines about pistachios. If you've checked out your Second Class room, you might have noticed several bowls of snacks, including one full of pistachios.In the Parrot Room, grab the parrot again. Instead of leaving, however, put him in the Suc-U-Bus, and give the Suc-U-Bus the chevron pattern for your Second Class room before hitting 'send'.In your Second Class room, hit 'receive' from the Suc-U-Bus, and the parrot will be loose in your room.

Click on the bowl of pistachios and he'll gobble them up, revealing the bowl to be Titania's Ear. First Class Upgrade Rewards: First Class passenger statusYou may have noticed when interacting with the bots that there are three dials on the left side of your PET. The top dial is an indicator of how much the bot likes you. The middle dial is how well the bot is functioning.

The bottom dial is mostly random and irrelevant.The Sculpture Room (across from the Creators' Room) has several interactive sculptures. Each one corresponds to a different bot, and fiddling with the levers on the bot will adjust the bot's PET dials (most of the sculptures can only affect the first two dials, but the sculpture that corresponds to the BarBot can affect all three).Get the DeskBot's disposition towards you high by fiddling with her statue (hell, you might as well get all of the bots' dials high while you're here), then go talk to her. To get a First Class upgrade, simply ask for one while she likes you. Tending the Titanic Titillator Requires: Blue Fuse (see 'Missing Brobostigon' puzzle)Rewards: Titania's Vision CenterThis is the longest puzzle in the game, with several smaller sub-puzzles.Take the Pellerator (the strange brown cylindrical door across from two of the elevators in the Well) to the bar. Look at the TV on the right side of the bar to see the recipe for the Titanic Titillator.

Go to the front of the bar and ring the bell for Fortillian Bantoburn O'Perfluous the BarBot's attention. He'll set a glass down by the bell, which you should take. He can give you clues about the parts of the drink recipe, but that's all he's currently good for.Lemon JuiceIn the Parrot Room, grab the perch among the bags.On the Promenade Deck, use the perch to poke the button above the hammer dispenser several times, until you can get a hammer.On any SGT Class floor (28-38), the room across from the Suc-U-Bus will have a long stick behind glass. Break the glass with the hammer and take the stick.At the top of the Well, take a gondola or the Pellerator to the Arboretum. Swing the long stick at the lemons until one drops, and take it.Crushed TelevisionFrom the Parrot Room, convince the BellBot to throw the television down the Well. He'll be quite excited about getting in some destruction.Take an elevator to the bottom of the well to collect the television.Pureed StarlingsIn the fuse box in Titania's Room, plug in the Blue Fuse.

Turn the blue and yellow knobs sideways, and remove the Yellow Fuse.Take the Pellerator to the Promenade Deck. Approach the fan controls, turn on the fan, and set it to its fastest speed.

Watch the starlings get turned into purple goop.From the Well, take an elevator to any SGT Class floor (28-38). Approach the restaurant directly in front of the elevator, and flick the switch to get a chicken.Hold the chicken under the left sauce dispenser, and while the purple sauce is falling down, hold the glass underneath to gather pureed starlings. Yum!You might as well give the chicken to the Suc-U-Bus as well (it will eat the chicken), since you can't get a second chicken while you have one, and the one you have will get too cold to be useful later once you leave this floor.Mixed DrinkReturn to the bar and ring the bell for the BarBot.

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Give him each of the ingredients you've collected. When you give him the Pureed Starlings, he'll ask what it is; answer him.Once he's got all of your ingredients, tell him to get the vodka, and he'll make the Titanic Titillator. Unfortunately, he'll consume it himself.At this point, all the BarBot is really good for is giving you Titania's Vision Center when you ask for it. Beautiful Music Rewards: Titania's EarTake the Pellerator to the Music Room. Approach the panel with the knobs and levers.

The panel is separated into four segments, each controlling a musician bot. The top-left segment is already configured correctly, and cannot be changed anyway.The other three segments each have two levers that each have four positions, and two knobs with two positions each, plus a green light that can be on or off. All the lights should be on, and the levers and knobs should be in the following configuration:Pressing the red button will make the music bots play their song, which is a little less than 2 minutes long.Go to the phonograph on the other end of the room. Press the circular 'record' button, and then return to the music bot control panel and press the red button to make them play.

When their song is complete, return to the phonograph and stop the recording (square button). You can double-check that you successfully recorded the music by pressing play (triangle). Eject the phonograph cylinder by hitting the stop button twice, and take the cylinder.When you back up, take the phonograph ear, which is Titania's Ear. The Full Restaurant Requires: Phonograph Cylinder (see 'Beautiful Music')Rewards: Napkin, Green Fuse, Maitre'DBot's arms, Titania's Auditory CenterTake the Pellerator to the First Class Restaurant. Approach the dismantled Maitre'DBot, D'Astragar 'D'Astragaaar' D'Astragar.Take his remaining arm, which has a death grip on Titania's Auditory Center. Continuously poke him in the butt ('My Achilles Buttock!'

) until he surrenders and allows you to approach Project Finance Director Droot Scraliontis' (deceased) table behind him.At the table, pick up the Maitre'DBot's other arm (holding the key to the restaurant's music player), the Green Fuse, and the Napkin.Go to the locked music player near the entrance to the restaurant and use the Maitre'DBot's arm holding the key on it to open it. Eject the phonograph cylinder currently playing, and replace it with the cylinder you just recorded. Press the play button to start the new musical score for the restaurant.Return to the Maitre'DBot, who will be soothed by the music. His arm will relax enough to let go of Titania's Auditory Center. Bird-on-Bird Violence Requires: Napkin (see 'The Full Restaurant')Rewards: Titania's Central Intelligence CoreIf you haven't already, turn the yellow knob in Titania's fuse box sideways and remove the Yellow Fuse.

Also, use your PET to store the chevron pattern for the Parrot Room.Take an elevator to any SGT Class floor (28-38) and approach the restaurant in front of the elevators. Flip the switch to receive a chicken.Wipe the chicken clean of grease with the Napkin, then hold it under the middle dispenser to coat it in mustard, which the Suc-U-Bus won't eat.Use the Suc-U-Bus to send the chicken to the Parrot Room without getting cold.

In the Parrot Room, receive the chicken and wipe off the mustard with the Napkin.Note! You may want to save the game here, as there is some timing involved in this next bit, and failing means starting this puzle over.Dangle the chicken to the left of the parrot, and the parrot will scoot over to the left side of his cage to gobble up your treat. While he's eating, grab the perch he was standing on, which is Titania's Central Intelligence Core. If you fail to grab it before the parrot finishes eating, reloading instead of starting the puzzle over is much faster. Changing Seasons Requires: Maitre'DBot's arms (empty), Green Fuse (see 'The Full Restaurant')Rewards: Titania's Mouth, Titania's Speech CenterInsert the Green Fuse in Titania's fuse box and turn the green knob to the side.Go to the Arboretum, and now we can change the seasons. Set the season to Autumn, and Titania's Speech Center will hand from a vine.

Use the long stick to knock it free, just like you did for the lemon in Summer.Set the season to Winter, and walk to the fake Pellerator to the left. Turn to the RowBot that you don't normally use to cross the pond, and open his chest to reveal two levers.Use the Maitre'DBot arms to hold both levers down simultaneously, and you will be able to take his mouth, which is actually Titania's Mouth.To leave the area, set the season to anything but Winter. There's No Place Like Home Requires: Bridge access (see 'Restoring Titania')Rewards: Game completionYou can use the computer on the left side of the room to have Titania solve this puzzle for you. If you'd like to solve it yourself, head to the helmet on the right side of the room.Use the photo you brought from home on the slot below the navigation controls, then activate the navigation. Put on your 3D glasses now! (Or don't)The controls for the Navigation, the instructions for which are missing from the Steam version of the game. Unlock a coordinateTo find your way back home, you need to match 3 stars from your photo with 3 stars in the star map.

Star by clicking any star in your photo, and it will be highlighted with a red crosshair. Switch to the star map and the crosshair will remain. Somewhere in the star map, the appropriate star will be highlighted with a yellow diamond.

Line up the crosshair with the diamond and hit L to lock the coordinate.Repeat this process two more times (3 stars total) and press 'Set Destination'. Note that after the first coordinate lock, your freedom of movement in the star map is limited.Exit from the navigation controls (you can take off your 3D glasses, unless you think they make you look cool) and head to the ship's wheel. Press the 'Go' button, and watch the ending sequence and credits.

It seemed like a normal day. Sit back at your computer, put in a new CD-ROM and relax. Unfortunately the galaxy had other plans. Without warning, a loud crash introduces you to the Starship Titanic: The Ship That Cannot Possibly Go Wrong.

As the galaxy's most most prestigious, most impressive, largest and therefore most expensive interstellar liner, the Starship Titanic should be the flying treasure of the universe. Unfortunately something has, quite obviously gone wrong, or at least gone unexpectedly. The ship's main computer, Titania, has been sabotaged and gone insane. As a result, all the artificial personalities that manage the ship are also affected. You'll need to deal with a DeskBot, a BellBot, a BarBot not to mention a sarcastic parrot, a proud elevator and a stupid bomb. Without time or consideration to any other options, you find yourself quickly shanghaied aboard the Titanic, given an cheap, economy-sized room and put in charge of fixing the puzzling situation aboard the. It's not uncommon for British humor-based games to be made somewhat user-unfriendly (ever try 'Monty Python's Complete Waste of Time?'

This one is no exception, for reasons I don't feel like listing. My advice: if you buy it at all, buy it for the humor instead of the puzzle play, because it takes way too long to advance without having someone tell you what to do. (This isn't my first puzzle game.) Dwelling on the positive side, the absurd-looking objects and miserable specimens reflect the late Douglas Adams very well. The robots and parrot have been endowed with the best voices for their comical personas. Everyone who plays will find at least one character to knock their socks off, if only in prolonged conversation (yes, that feature is something of a plus).

Unfortunately, you're bound to get tired of it all before you come too close to repairing Titania. In short, despite the lovable seductive characters, you're in for a spell of annoyance if you commit to 'Starship Titanic.'